Pick the run type
Decide whether the run is for learning, resources, class upgrades, boss practice, or PvP pressure.
A good route is a decision system: enter with a goal, secure the way out, take one meaningful win, and leave before the run turns expensive.
Update with live map markers, route screenshots, and extraction conditions after launch.
Decide whether the run is for learning, resources, class upgrades, boss practice, or PvP pressure.
Every route should start with the path home, then add loot and boss stops around that path.
Stop rules prevent greed: leave after a rare drop, low healing, nearby PvP, or a completed objective.
| Run type | Best target | Leave condition |
|---|---|---|
| Learning run | Map lanes and exits | After confirming one safe route |
| Loot run | Low-risk resources | After one useful upgrade |
| Boss run | One PvE objective | After the kill or first third-party sign |
| PvP run | Traffic lanes | After resources drop below reset level |
Extraction games punish wandering. A route gives you a purpose, a time limit, and a reason to leave before another hunter turns your profit into their loot.
Before exact markers are confirmed, use this page as a mental model. After launch, it should become a practical route planner connected to the interactive map.
What is the safest route?
The safest route is the one with a known exit, a clear objective, and a stop rule before supplies run low.
Should every run include a boss?
No. Bosses are high-value but loud and expensive; learning and resource runs should often skip them.