Hallowgrove Confirmed as Bleached-Forest Zone Added in Open Beta
Hallowgrove is confirmed as a beta-added forest zone with thick cover and a central Mist Lord arena.
Read update →Pan, zoom, and filter each zone by extraction points, bosses, loot, and landmarks. Switch maps with the tabs; tap any marker for details.
The backgrounds are stylised schematics and the markers below are illustrative. Real, verified locations are being added as the community maps each zone after the July 29 launch — check back as it fills in.
A spire-broken waste where the mist hangs between towering needles of stone. Long sightlines reward ranged classes and punish careless crossings.
A bleached, half-dead forest. Thick cover means close fights and ambushes — bring something that wins at melee range, or the patience to avoid them.
New to the game? Start with how extraction works, or pick a class with the tier list.
Hallowgrove is confirmed as a beta-added forest zone with thick cover and a central Mist Lord arena.
Read update →Official launch coverage names three sub-regions inside Hallowgrove, each with distinct terrain and risk.
Read update →Solemn Needles is confirmed as the spire-broken waste zone that predates Hallowgrove’s beta addition.
Read update →Full cross-play across PC, PS5, and Xbox is confirmed for launch, so squads on different platforms hunt in the same zones together.
Read update →Community-maintained map trackers note that layouts, chest locations, and boss placement can change between the beta and the July 29 launch build.
Read update →50 short answers pulled from official sources and this site’s own guides.
At least two confirmed zones: Solemn Needles and Hallowgrove. Whether more join at launch has not been officially itemized.
A spire-broken waste with long sightlines, a Mist Lord arena, and multiple extraction points — the original confirmed zone before Hallowgrove was added.
A bleached forest zone added in the June 2026 beta, with thick cover, a Mist Lord arena, and three named sub-regions.
The Divine Anchor, Hastine’s Fall, and Witchery Woods, each with different terrain and risk.
A relic site inside Hallowgrove that draws high enemy density.
Described as coastal highlands within Hallowgrove.
A tighter, more claustrophobic area inside Hallowgrove, tied to the map’s Mist Lord arena.
Solemn Needles, thanks to its long sightlines. Hallowgrove’s dense forest favors close-range play instead.
Solemn Needles is generally more forgiving because of its open sightlines, though beginners on any map should stick to short, quiet routes first.
Not officially ranked by difficulty, but Hallowgrove’s thick cover and ambush potential make route awareness more important.
Both maps have multiple extraction points; exact positions are still being verified against the live launch build.
No. Community trackers note that layouts, chest locations, and boss placement can still shift between the June beta and the July 29 launch build.
Yes, both Solemn Needles and Hallowgrove have a confirmed Mist Lord arena.
Yes, each map’s Mist Lord arena is fightable, though it carries more risk than general PvE areas.
A short loop that avoids the Mist Lord arena, sticks to one or two loot points, and has a clear nearby exit.
Not officially itemized in detail yet; loot density and specific tables need live-build verification.
Brandrgarde is tied to the Cataclysm high-risk mode rather than being a third standard exploration map in the same sense as Solemn Needles or Hallowgrove.
A launch-content high-risk, high-reward mode tied to Brandrgarde, built around Elite enemies and top-tier loot.
No, it is explicitly a high-risk, high-reward mode better suited to players comfortable with the base extraction loop first.
Yes. Full cross-play across PC, PS5, and Xbox is confirmed for launch, so mixed-platform squads share the same maps and matches.
Not confirmed. Cross-play (playing together) is confirmed for launch; cross-progression (shared account/unlocks) has not been separately confirmed.
A spire-broken waste — open, rocky, with long sightlines.
A bleached, half-dead forest with thick cover.
Yes, see this site’s interactive map for extraction points, boss spawns, and loot layered by zone.
No — on an unfamiliar map, prioritize learning exits and low-risk loot over chasing everything, since route knowledge matters more than raw loot on your first runs.
A Season 1 event exclusive to Hallowgrove, planned for the mid-season update, where a tree spawns over time and players can contest its treasure or extract safely.
Yes — it creates a predictable PvP convergence point in Hallowgrove later in Season 1.
Not officially detailed; specific secret areas should be treated as pending verification until confirmed on the launch build.
Learn one simple loop first — entry, a nearby loot cluster, and the closest exit — before attempting longer or boss-adjacent routes.
High — both PvE difficulty and PvP risk increase near a Mist Lord arena, since other hunters are drawn to the same high-value fight.
Yes, but solo play favors quieter, shorter routes that avoid the Mist Lord arena and Divine Anchor’s high enemy density.
Its tighter, claustrophobic layout can suit quiet movement, but it is also tied to the map’s Mist Lord arena, so it is not risk-free.
Your nearest extraction route, current supplies, and whether you can hear other players nearby before committing.
Not officially announced yet; Season 1 content is confirmed generally, but specific new maps have not been detailed.
No — markers are illustrative until the community verifies them against the live launch build.
A repeatable, low-noise loop that avoids the Mist Lord arena and has a clear stop rule once the bag is valuable enough to extract.
A route that splits frontline pressure, ranged coverage, and support, with one player watching approach angles while looting.
Not confirmed in detail; difficulty appears tied more to boss settings (Normal/Chaos) than to separate map layouts.
The one furthest from recent PvP noise and closest to your current position — exact safety varies run to run, not by fixed map data alone.
Not officially detailed as of this writing.
Not officially detailed; treat any weather-visibility claims as pending verification until confirmed.
High — extraction points are common ambush spots since players arrive hurt, greedy, and focused on leaving rather than fighting.
No, but beginners should stick to its outer areas and avoid the Divine Anchor and Mist Lord arena until comfortable with the core loop.
Community-tracked farming routes exist for resources like Gyldenblood, but exact sources need launch-build verification.
A resource tied to progression, gathered across zones; exact mechanical uses need launch verification.
Listen for sound cues, avoid areas with recent fighting noise, and keep a rotating mental map of likely contested zones like boss arenas.
For extraction specifically, yes — knowing exits and risk areas often matters more than raw class power for surviving a run.
Yes — it will be updated with confirmed launch-build layouts, extraction points, and loot data as soon as they are verifiable.
Always know your nearest exit before committing to a fight or a big loot pull.
Yes — Solemn Needles and Hallowgrove both have dedicated coverage, and this FAQ is updated as new map details are confirmed.