Official Store Page Confirms Dew, Gyldenblood, and the Web of Fate
The official Steam description names the character Dew, the resource Gyldenblood, and the Web of Fate as core lore elements.
Read update →Officially sourced Mistfall Hunter data for characters, classes, items, equipment, special gameplay, maps and the completed demo playtest.
Facts are checked against official Steam announcements, with test content, launch content and future plans labeled separately.
Confirmed class weapons, archetypes and balance direction.
Latest official Withered Knight data covering Greatsword, Polearm & Shield, skills and launch balance changes.
Open data →Official Mercenary weapon branches and their main offensive, defensive, charged and stun playstyles.
Open data →Shadowstrix weapon archetypes, stealth loops, wound bursts and the latest Crow Storm adjustment.
Open data →What official updates confirm about Sorcerer weapons, ranged pressure and the second weapon still in development.
Open data →Official status of Blackarrow’s ranged role and delayed new weapon archetype.
Open data →Latest official Seer Mace balance direction and planned Shapeshift mobility changes.
Open data →Weapons, keys, gems, vouchers and legendary equipment.
Latest official data on Holy weapon drops, boss ownership and exclusive gameplay affixes.
Open data →Official Season 1 update expands keys with locked rooms, chests and rare high-tier variants.
Open data →Confirmed Legendary equipment sets and named weapon examples revealed by the developers.
Open data →How official Equipment Vouchers work across rarity tiers and why the first successful extraction matters.
Open data →Official teammate equipment-return feature and the durability condition players need to know.
Open data →Seasonal systems, high-risk modes, maps and revival rules.
Official high-risk Brandrgarde mode with stronger elites and widespread top-tier rare loot.
Open data →Latest official Season 1 data covering Soul Hunt, Soul Harvest, tasks and events.
Open data →What the developers have revealed about the Fate Chart and world-direction progression.
Open data →Official preview of the Hallowgrove-exclusive Ancestor Tree treasure event.
Open data →Official revival rule for deaths caused by monsters or falls, and why PvP deaths remain different.
Open data →The completed open beta, rewards, regions and launch transition.
Official status of the June 2026 open beta, server closure and wiped test progression.
Open data →Which beta results were wiped and what participation reward carries to the official release.
Open data →Official open-beta server countries, ten languages and controller availability.
Open data →Hallowgrove, Withered Knight, Cursed Moonwane and loot-system changes introduced for the final public test.
Open data →Named zones, terrain, and known routes across the Gyldenmist.
Confirmed zone overview for Solemn Needles, a spire-broken waste with long sightlines, a Mist Lord arena, and multiple extraction points.
Open data →Confirmed overview of Hallowgrove, the beta-added forest zone with thick cover, three named sub-regions, and a Mist Lord arena.
Open data →Mist Lords and named boss encounters, their known behavior and rewards.
Confirmed overview of the Mist Lord, the recurring high-value PvE boss archetype found across Mistfall Hunter zones.
Open data →Sálmar, the Cursed Moonwane — the Mist Lord boss confirmed in the June 2026 open beta launch, alongside the Hallowgrove map and Withered Knight class.
Open data →"Fallen General" Harald, a Mist Lord boss named in Bellring Games’ official June 2026 beta announcement alongside Sálmar, the Cursed Moonwane.
Open data →The official Steam description names the character Dew, the resource Gyldenblood, and the Web of Fate as core lore elements.
Read update →The official launch-day patch notes confirm a brand-new Polearm & Shield weapon stance for the Withered Knight class, shipping day one.
Read update →Mistfall Hunter ships at launch with six classes — Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer, and Withered Knight — each offering two weapon stances rather than one fixed kit.
Read update →Special-event cosmetics earned during the June 2026 open beta have carried over automatically to the same account at launch, with no redemption code required.
Read update →The official Steam Community FAQ confirms the ranked system was completely redesigned compared to the beta version, shipping alongside the launch-day balance patch.
Read update →50 short answers pulled from official sources and this site’s own guides.
Six confirmed classes at launch: Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer, and Withered Knight.
A melee bruiser built around shield, hammer, and defensive counter windows.
A ranged arcane class focused on burst spellcasting and area damage.
A ranged precision class built around bow-based damage and positioning.
A stealth and burst class using daggers and short-range ambush tools.
The support class, focused on healing and crowd control for a squad.
A heavy melee class built around parries and sustained aggression.
Yes — each of the six classes has two weapon stances rather than one fixed kit.
An all-new Polearm & Shield weapon stance, confirmed to ship on day one rather than a later patch.
Seer’s Mace Shapeshift, which was the dominant solo pick during the beta, received the heaviest nerf of any class change.
The build system is described as combining skills, talents, and affixes rather than a single traditional talent tree; exact structure needs launch-build verification.
Gear modifiers that push a build toward burst, survival, cooldown recovery, control, or support; exact live values still need testing.
Crafting is expected to involve banking resources and following recipes; exact recipes and costs have not been published in detail.
A resource players harvest across zones, tied to the game’s core story and progression — confirmed directly on the official Steam store page.
The mysterious character, confirmed on the official store page, who revives the player as a Gyldhunter at the start of the story.
The overarching lore concept the story is built around — the player’s goal is to help mend it after the gods have fallen.
The term for the player character — someone revived by Dew to fight through the Gyldenmist and recover Gyldenblood.
The corrupting mist that has consumed the world in Mistfall Hunter’s setting, central to both the lore and the extraction danger.
Bellring Games, with Skystone Games as publisher.
Skystone Games, the publisher, was co-founded by David Brevik, a co-creator of the original Diablo.
Season 1 is called Soul Hunt, and it ships with a free Battle Pass (named Slumbering Contract) from day one.
Bellring has stated seasons run roughly three to four months, with seasonal progression wipes between them.
Yes — Season 1 (Soul Hunt) ships with a completely free Battle Pass called Slumbering Contract, not a paid season pass.
The premium in-game currency, used to purchase cosmetic items; the Deluxe Edition includes 2,500 Fate Coins.
Bellring states there are no pay-to-win mechanics and no paid stat boosts; the confirmed shop pattern so far is cosmetic-only.
Special-event cosmetics from the June 2026 open beta carried over automatically to the same account at launch, confirmed working with no code needed.
No — only special-event cosmetics carried over; regular gameplay progression from the beta was wiped.
The creature tied to obtaining the Soul of Return, the key extraction objective in a run.
The item that opens or enables a way home during a run — the central extraction objective.
You lose everything you were carrying that run if you have not already extracted it.
Drop in, fight AI enemies and other players, loot, and then extract via the Soul of Return before you die or run out of time.
It means players fight both AI-controlled monsters and rival human players in the same shared space.
Yes — beta and demo coverage consistently describes deliberate, Souls-like combat pacing with stamina management.
Combat is built around stamina, blocking, dodging, and class-specific tools rather than long fixed combo strings.
The game uses aiming without a hard lock-on system, closer to third-person action games than traditional lock-on Soulslikes.
Not officially detailed in specifics; general combat relies on positioning and stamina rather than confirmed weak-point mechanics.
Third-person.
Yes — weapon swaps let you shift between a class’s two stances mid-fight.
Yes — blocking, dodging, and stamina management directly protect the loot you are trying to extract.
PC, Xbox Series X|S, and PlayStation 5.
No — it targets Xbox Series X|S, not the older Xbox One generation.
Yes, confirmed at launch.
Yes, confirmed at launch.
Yes, it is available on Steam for PC.
Yes — it is available on Xbox Game Pass from day one.
Not confirmed; check the current Steam listing for supported operating systems.
No — confirmed platforms are PC, Xbox Series X|S, and PS5 only.
Not separately confirmed as of this writing; check the Xbox store listing directly.
Steam lists 10 supported languages: English (full audio) plus Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Spanish, and Brazilian Portuguese.
A third-person, dark fantasy PvPvE extraction ARPG blending Souls-like combat with high-stakes looting and extraction.