官方商店页面确认 Dew、Gyldenblood 与 Web of Fate
官方 Steam 简介点名了角色 Dew、资源 Gyldenblood,以及作为核心世界观的 Web of Fate。
阅读全文 →基于官方更新整理的 Mistfall Hunter 角色职业、道具装备、特别玩法、地图机制和 Demo 测试数据。
信息依据 Steam 官方公告;测试期内容、正式内容与未来计划分别标注。
已确认的职业武器、流派与平衡方向。
最新官方 Withered Knight 数据,包括巨剑、长兵器与盾、技能及首发平衡调整。
查看数据 →官方公布的 Mercenary 武器分支,以及进攻、防守、蓄力和眩晕玩法。
查看数据 →Shadowstrix 武器流派、隐身循环、伤口爆发及最新 Crow Storm 调整。
查看数据 →官方更新确认的 Sorcerer 武器、远程压制定位及仍在开发的第二武器。
查看数据 →Blackarrow 远程定位及新武器延期到未来赛季的官方状态。
查看数据 →最新官方 Seer 战锤平衡方向及 Shapeshift 机动削弱计划。
查看数据 →武器、钥匙、宝石、装备券与传奇装备。
赛季系统、高风险模式、地图与复活规则。
官方高风险 Brandrgarde 模式,包含更强 Elite 敌人与广泛高阶稀有掉落。
查看数据 →Soul Hunt、Soul Harvest、任务与活动的最新第一赛季官方数据。
查看数据 →开发者已公布的 Fate Chart 与世界方向进度信息。
查看数据 →Hallowgrove 独占 Ancestor Tree 寻宝事件的官方预告。
查看数据 →由怪物或坠落造成死亡时的官方复活规则,以及 PvP 死亡为何不同。
查看数据 →已结束公开测试、奖励、地区及正式版衔接。
迷雾中已知的区域名称、地形与路线。
Mist Lord 与具名 Boss,及其已知行为与奖励。
Mist Lord 总览:贯穿 Mistfall Hunter 各区域的高价值 PvE Boss 类型。
查看数据 →Sálmar, the Cursed Moonwane——2026 年 6 月公测确认的 Mist Lord Boss,与 Hallowgrove 地图、Withered Knight 职业同期公布。
查看数据 →"Fallen General" Harald——Bellring Games 官方在 2026 年 6 月公测公告中,与 Sálmar, the Cursed Moonwane 一同点名的 Mist Lord Boss。
查看数据 →官方 Steam 简介点名了角色 Dew、资源 Gyldenblood,以及作为核心世界观的 Web of Fate。
阅读全文 →官方发售当天补丁说明确认 Withered Knight 职业获得全新的长柄武器与盾武器姿态,发售当天同步上线。
阅读全文 →Mistfall Hunter 发售时共有六个职业——Mercenary、Sorcerer、Blackarrow、Shadowstrix、Seer、Withered Knight——每个职业提供两种武器姿态,而不是单一固定配置。
阅读全文 →2026 年 6 月公测特殊活动中获得的外观,已自动带入发售时的同一账号,无需任何兑换码。
阅读全文 →官方 Steam 社区 FAQ 确认排位系统相比公测版本已完全重新设计,与发售当天的平衡补丁一同上线。
阅读全文 →Six confirmed classes at launch: Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer, and Withered Knight.
A melee bruiser built around shield, hammer, and defensive counter windows.
A ranged arcane class focused on burst spellcasting and area damage.
A ranged precision class built around bow-based damage and positioning.
A stealth and burst class using daggers and short-range ambush tools.
The support class, focused on healing and crowd control for a squad.
A heavy melee class built around parries and sustained aggression.
Yes — each of the six classes has two weapon stances rather than one fixed kit.
An all-new Polearm & Shield weapon stance, confirmed to ship on day one rather than a later patch.
Seer’s Mace Shapeshift, which was the dominant solo pick during the beta, received the heaviest nerf of any class change.
The build system is described as combining skills, talents, and affixes rather than a single traditional talent tree; exact structure needs launch-build verification.
Gear modifiers that push a build toward burst, survival, cooldown recovery, control, or support; exact live values still need testing.
Crafting is expected to involve banking resources and following recipes; exact recipes and costs have not been published in detail.
A resource players harvest across zones, tied to the game’s core story and progression — confirmed directly on the official Steam store page.
The mysterious character, confirmed on the official store page, who revives the player as a Gyldhunter at the start of the story.
The overarching lore concept the story is built around — the player’s goal is to help mend it after the gods have fallen.
The term for the player character — someone revived by Dew to fight through the Gyldenmist and recover Gyldenblood.
The corrupting mist that has consumed the world in Mistfall Hunter’s setting, central to both the lore and the extraction danger.
Bellring Games, with Skystone Games as publisher.
Skystone Games, the publisher, was co-founded by David Brevik, a co-creator of the original Diablo.
Season 1 is called Soul Hunt, and it ships with a free Battle Pass (named Slumbering Contract) from day one.
Bellring has stated seasons run roughly three to four months, with seasonal progression wipes between them.
Yes — Season 1 (Soul Hunt) ships with a completely free Battle Pass called Slumbering Contract, not a paid season pass.
The premium in-game currency, used to purchase cosmetic items; the Deluxe Edition includes 2,500 Fate Coins.
Bellring states there are no pay-to-win mechanics and no paid stat boosts; the confirmed shop pattern so far is cosmetic-only.
Special-event cosmetics from the June 2026 open beta carried over automatically to the same account at launch, confirmed working with no code needed.
No — only special-event cosmetics carried over; regular gameplay progression from the beta was wiped.
The creature tied to obtaining the Soul of Return, the key extraction objective in a run.
The item that opens or enables a way home during a run — the central extraction objective.
You lose everything you were carrying that run if you have not already extracted it.
Drop in, fight AI enemies and other players, loot, and then extract via the Soul of Return before you die or run out of time.
It means players fight both AI-controlled monsters and rival human players in the same shared space.
Yes — beta and demo coverage consistently describes deliberate, Souls-like combat pacing with stamina management.
Combat is built around stamina, blocking, dodging, and class-specific tools rather than long fixed combo strings.
The game uses aiming without a hard lock-on system, closer to third-person action games than traditional lock-on Soulslikes.
Not officially detailed in specifics; general combat relies on positioning and stamina rather than confirmed weak-point mechanics.
Third-person.
Yes — weapon swaps let you shift between a class’s two stances mid-fight.
Yes — blocking, dodging, and stamina management directly protect the loot you are trying to extract.
PC, Xbox Series X|S, and PlayStation 5.
No — it targets Xbox Series X|S, not the older Xbox One generation.
Yes, confirmed at launch.
Yes, confirmed at launch.
Yes, it is available on Steam for PC.
Yes — it is available on Xbox Game Pass from day one.
Not confirmed; check the current Steam listing for supported operating systems.
No — confirmed platforms are PC, Xbox Series X|S, and PS5 only.
Not separately confirmed as of this writing; check the Xbox store listing directly.
Steam lists 10 supported languages: English (full audio) plus Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Spanish, and Brazilian Portuguese.
A third-person, dark fantasy PvPvE extraction ARPG blending Souls-like combat with high-stakes looting and extraction.