Tracker

Known issues tracker

Bellring Games published an official list of 12 known issues within 30 minutes of servers opening on July 29 — all client or controller bugs, not server outages, with a fix already submitted for expedited store review. The most important one: repeatedly entering and exiting the area around the Soul Tree while summoning an Extraction Point can incorrectly consume an extra Soul of Return.

Checklist

  • Use this page for players troubleshooting launch issues
  • Focus on separate local fixes from server or patch problems
  • Avoid telling players to change settings when the issue is server-side
  • Prefer extracted value over extended greed
  • Replace assumptions with verified launch data when available
Step plan
01

The one bug that actually costs you something — now fixed

The Soul Tree bug, where repeatedly entering and exiting the area while summoning an Extraction Point could incorrectly consume an extra Soul of Return, is fixed. Bellring shipped the fix at 16:00 UTC on July 30 after clearing storefront review — update your client if you have not already.

02

Widely reported launch-day performance issues

Player reports and press coverage describe stuttering, FPS drops, and desync at launch, including on high-end PCs. The likely cause is a mix of Unreal Engine 5 shader compilation stutter and server congestion, which can feel identical in a busy fight.

03

Widely reported launch-day performance issues

Player reports and press coverage described stuttering, FPS drops, and desync at launch, including on high-end PCs. The July 30 patch addressed several causes directly: random crashes tied to vegetation animation and AMD hair rendering, and optimized shader precompilation to reduce combat micro-stutter.

04

The fuller known-issues list — all resolved

The July 30 patch resolved all 12 launch-day known issues Bellring listed, including the Season Leaderboard controller crash, a broken item-split bug, console reconnect problems, and an impassable area in the "General Harald" challenge, alongside the Soul Tree bug and the Withered Knight buffs. A second client update is due the week of August 3–9, focused on further stability and opening the Einherjar Mode Mist Lord challenge.

05

No dedicated Oceania servers

Players in Australia and New Zealand have reported high ping and asked for dedicated OCE servers; this has not been announced as a planned fix as of this writing.

Reference table

Known issues tracker decision table

SituationRecommended answerWhy it matters
First time learningUse cheap gear and test Known issues tracker in low-risk routesInformation is more valuable than one lucky run
You already have useful lootMove toward extraction instead of adding another objectiveBanked value is the real win condition
A fight gets loud or longReset, listen, and assume another player heard itThird parties punish slow decisions
A detail is not yet verifiedMark it as pending and update after launch verificationTrust matters more than fake precision

Why this URL deserves to exist

Known issues tracker is a specific search intent, not a generic article. Players reaching this page want a focused answer for players troubleshooting launch issues, so the content is organized around decisions, risk, and update targets.

Current best answer

The practical answer is to separate local fixes from server or patch problems. This keeps the page useful before final numbers are public and gives a clear path for adding verified screenshots, values, and examples later.

What not to overclaim

Do not invent exact drop rates, cooldowns, map pins, or tier rankings for this topic until they are confirmed. The main risk to avoid is telling players to change settings when the issue is server-side.

FAQ

Is this Known issues tracker page based on confirmed data?

It uses confirmed public game concepts and cautious extraction-game guidance. Exact values, markers, and rankings should be updated after launch verification.

Who should use this Known issues tracker guide?

It is designed for players troubleshooting launch issues.

Why not list exact numbers now?

Publishing invented numbers creates low-quality pages. This URL is structured so exact data can be added quickly once it is verified.

Latest updates

FAQ updates

All news →
50 questions

FAQ about site & sources

50 short answers pulled from official sources and this site’s own guides.

1Is this an official Mistfall Hunter site?

No, this is an unofficial fan-run guide and database, not affiliated with Bellring Games or Skystone Games.

2Who runs this wiki?

An independent, unofficial guide project focused on citing official sources rather than speculation.

3What sources does this site use?

The official Mistfall Hunter site, Steam and Xbox storefront listings, and official announcements — see the sources page for the full list.

4How do you verify information before launch?

By checking claims against official storefront and announcement text, and labeling anything not yet confirmed as pending.

5Why do some pages say "pending verification"?

Because the underlying detail has not been settled by an official source or live testing yet; the site prefers labeling a gap over guessing.

6What happens to pending-verification pages after launch?

They are updated with live data, screenshots, and verified values once the game is out and testable.

7Do you use datamined information?

No, the editorial policy prioritizes official game and storefront information over datamined or leaked material.

8Do you use leaks?

No, unverified leaks are avoided in favor of official announcements and live-tested facts.

9How often is this site updated?

Regularly, especially around official announcements and, once live, ongoing patches.

10Can I suggest a correction?

The site tracks corrections through its editorial process; check the sources page for how information is sourced and revised.

11Do you accept community-submitted builds?

Build guidance here is currently editorially maintained rather than open-submission; the build planner lets you create and share your own.

12Is this site affiliated with Bellring Games?

No, it is unofficial and unaffiliated.

13Is this site affiliated with Skystone Games?

No, it is unofficial and unaffiliated.

14Do you have ads?

Ad infrastructure may be present on the site as part of standard operation; it does not influence editorial content or rankings.

15Is there a way to contact the site?

Check the site footer and sources page for the current contact and policy information.

16Why does the site separate "confirmed" from "watch" items?

So readers can tell at a glance what is settled fact versus what still needs verification, rather than presenting both with false equal confidence.

17What counts as an official source here?

The developer’s own site, official storefront listings (Steam, Xbox, PlayStation), and direct announcement text.

18Do you cite Steam or Xbox listings directly?

Yes, storefront listings are treated as primary sources for platform, pricing, and release information.

19Is content translated or original in Chinese?

Chinese-language pages on this site are edited separately, not machine-translated wholesale, though coverage depth can lag the English version on newer pages.

20Are all pages available in Chinese?

Not yet — Chinese localization is rolling out progressively rather than covering the full English corpus at once.

21Why are some pages not indexed yet?

This site deliberately keeps thin or unverified pages out of search results until they have real content behind them, to avoid publishing low-quality pages.

22What does "pre-launch" mean on this site?

It marks content written before the game is out, where some facts are necessarily provisional pending live verification.

23Will pre-launch pages be rewritten after launch?

Yes, that is the plan for maps, builds, bosses, and other pages whose exact details need live-game confirmation.

24Do you cover PC, Xbox, and PS5 equally?

The goal is equal coverage; some platform-specific detail (like console settings) may lag until hardware is testable.

25Is there a mobile version of the site?

The site is built to work on mobile browsers; there is no separate native app.

26Can I use this site on a phone?

Yes, the site is designed to be readable and usable on mobile devices.

27Is there an app?

No dedicated app; the website itself is the product.

28Do you have a Discord or community page?

Check the site footer for current community links, if any are listed.

29How do I find a specific class page?

Use the Classes hub or search for the class by name (Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer, Withered Knight).

30How do I find the interactive map?

It is linked from the main navigation as Map.

31Where is the build planner?

Linked from the Builds section of the site.

32Where can I check server status?

The server status tracker page, updated with known maintenance and connection issues.

33Where can I check known issues?

The known issues tracker page, covering crashes, stutter, and reported bugs.

34Where can I check patch notes?

The patch notes tracker page, updated after each official update.

35Does the site cover the demo/beta separately from launch?

Yes, beta and demo content is labeled separately from full-launch content so the two are not confused.

36Is beta information still accurate after launch?

Not necessarily — beta builds are explicitly earlier and less final than the launch version; treat beta-only pages as historical context.

37How do I know if a fact is from official Steam vs a guess?

Confirmed facts are labeled and cited; anything still uncertain is marked as pending rather than stated as settled.

38What happens if information turns out to be wrong?

It gets corrected and the page is updated once the discrepancy is caught, consistent with the site’s verification-first policy.

39Do you correct mistakes publicly?

Corrections are made directly on the affected pages as part of normal upkeep.

40Is there a changelog for site updates?

The Updates page tracks the editorial log and launch verification plan.

41Can I trust price information here over Steam?

No — always treat the live storefront (Steam, Xbox, PlayStation) as the final word on current price.

42Should I always double check price on the storefront?

Yes, regional pricing and promotions can change independently of what is written here.

43Why does the site avoid exact numeric predictions before launch?

Because invented numbers create low-quality, misleading pages; better to wait for verified data.

44What is the site’s policy on speculation?

Speculation is avoided in favor of clearly labeled official facts and, where relevant, general strategy reasoning that does not depend on details still pending verification.

45Do you rank classes before launch?

Yes, with rankings framed around learning curve, safety, and role fit rather than final balance numbers, since those are not live yet.

46Why do some class rankings say "subject to change"?

Because class balance and exact values are expected to shift after launch based on live data and patches.

47Is the site written by one person or a team?

Operational details of who maintains the site are not the focus of the content itself; see the sources page for editorial policy.

48Do you use AI-assisted research?

The site’s process includes AI-assisted drafting cross-checked against official sources, consistent with its verification-first editorial policy.

49How do you handle the July 29 vs July 30 date confusion?

By leading with July 29 (matching Steam and press coverage) and explaining the UTC conversion that produces July 30 in some sources, rather than picking one and ignoring the other.

50Where can I read the full sources and editorial policy?

On the Sources page, which lists every official reference this site treats as authoritative.